Cabin Fever
Created By: Totally Sane People, Inc.
Game Design: Define Insane
UI/UX Design: Define Insane
Level Design: Define Insane
Audio: DogBox Development & Emma Stuart
Programming: alucinacion & DogBox Development
Created for GameDev.TV Halloween Game Jam - 2025 (Game Theme - Static TV)
CABIN FEVER is a point and click walk-through game. Find the keys for possible escape, as you stumble through worlds that very well could be your own imagination.
Controls
- wasd: movement
- shift: run
- space: jump
- e: interaction
- esc: pause
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Authors | Define Insane, alucinacion, Emma Stuart, DogBox Development |
| Genre | Adventure |
| Made with | Unity |
| Tags | Singleplayer |







Comments
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Cool game!
I really liked the concept of going to and exploring different locations that each have their own flavor of spookiness. Very impressive level design work, my favorite spooky location was the camp in the woods, where you have to get the key from an open metal cage -- that was a good environmental storytelling! Although it felt to me like there was a bit of quantity over quality effect. The game would have benefited, in my opinion, from having fewer locations, but instead having these locations more polished and maybe a little bit more going on in them. This is especially evident with the Halloween location, which has a ton of empty space (although you can argue that being able to peep behind the level geometry and into the black, empty void is its own kind of horror).
Overall, thank you for the game! I really enjoyed it and think that there is great potential for an interesting story there.